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RE:actor
is a project that explores the bipolar fringes between contemporary
art and the clubculture. An integration between these fields wish to create
an aestethic expression where artists and the audience together make a final
result.This is a temporary space where the audience create a content between
video-art and a clubnight. However, it is also a volunteerly process by how
far an audience member or spectator wants to get involved in this.
So to say, that is the interactivity between the partcontext on one hand, and
videoart on the other.
Between several widescreens, cameras, circuits, sounds, sensors and
selfdeveloped software the club becomes an environment, that is in a rapid
flow towards the accumulated activity in the space.
re:actor is based on the performance "Lost in time" from Hong Kong in
January 2001. This was a liveart performance directed by two videoartists, a
DJ and a musician.
They improvised a kind of total expression based on realtime performance
from video and sound. The re:actor-concept decided now to explore the
interactivity by the audience participants.
Technically re:actor consist of a camera-surveilled room combining a
rectangular zone with a selfdeveloped sensor system. These sensors create a
grid by the means of visible lasers and invisible infrared light, ultrasonic
devices and motion detecting cameras.
When the audience makes a move (dance) in this area, the sensorsystems will
submit data to a computer. The room is located between several large
videoscreens and the performing artists. The received sensor information
is then processed and transfered to direct manipulation of visuals and sounds.
This material is a mixture of camera snapshots, live-streams both from the
Internet and prerecorded material. Everything will then be mixed live in
nonstop action with the audience. Even the musical part will follow this
model by using preset sounds by the DJ, and these sounds will create a
bastard product by pitch, cut and mixing techniques. This is of course a
non-determined process where the audience contribute to make a final product.
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